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play_functions.h
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1#ifndef PLAY_FUNCTIONS_H
2#define PLAY_FUNCTIONS_H
3
4#include "common.h"
5#include "play_screens.h"
6
7
8void vol_up();
9void vol_down();
10void all_soundOff();
11void all_soundKill();
13void no_buzz_soundOff();
14void tpose_up_1(bool playing);
15void tpose_down_1(bool playing);
16void cycle_capo(bool playing);
17void tpose_up_x(bool playing, int steps);
18
19#endif
void vol_up()
Turns the volume of all strings up by 10, if possible.
Definition: play_functions.cpp:12
void tpose_down_1(bool playing)
Decreases the transpose by 1 semitone, and adjusts any playing notes.
Definition: play_functions.cpp:159
void no_buzz_soundOff()
Sends a soundOff() to all strings but the buzz.
Definition: play_functions.cpp:104
void all_soundOff()
Sends a soundOff() to all six string objects.
Definition: play_functions.cpp:94
void tpose_up_x(bool playing, int steps)
Adjusts the transpose by a given number of steps.
Definition: play_functions.cpp:210
void tpose_up_1(bool playing)
Increases the transpose by 1 semitone, and adjusts any playing notes.
Definition: play_functions.cpp:135
void vol_down()
Turns the volume of all strings down by 10, if possible.
Definition: play_functions.cpp:55
void all_soundKill()
Sends a soundKill() to all six string objects.
Definition: play_functions.cpp:113
void cycle_capo(bool playing)
Cycles the capo, and adjusts any playing notes.
Definition: play_functions.cpp:183
void all_clearVolArray()
Clears the volume array of all six string objects.
Definition: play_functions.cpp:123