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default_tunings.h
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1#ifndef DEFAULT_TUNINGS_H
2#define DEFAULT_TUNINGS_H
3
4// For reference, these are the values we're defining for each of these
5
6// int HI_MEL = high chanter open note
7// int LO_MEL = low chanter open note
8// int DRONE = drone note
9// int TROMP = trompette note
10// int BUZZ = buzz note
11// int TPOSE = transpose offset (-12 < offset < 12)
12// int CAPO = 5; capo offset (0, 2, or 4)
13
14// Feel free to adjust these if you want other presets hard-coded in.
15// I'm using what John's code offered.
16
17// The *_NAME strings have a max length of 17 characters to fit on the screen.
18
19// "G/C G Drones" and I'm tweaking the buzz
20static String PRESET1_NAME = "G/C-Sol/Do, G-Sol Drone";
21static const int PRESET1[] = {Note(g4), Note(g3), Note(g2), Note(g3), Note(g4), 0, 0};
22
23// "G/C C Drones"
24static String PRESET2_NAME = "G/C-Sol/Do, C-Do Drone";
25static const int PRESET2[] = {Note(g4), Note(g3), Note(c2), Note(c4), Note(c4), 0, 0};
26
27// "D/G D Drones"
28static String PRESET3_NAME = "D/G-Re/Sol, D-Re Drone";
29static const int PRESET3[] = {Note(d5), Note(d4), Note(d3), Note(d4), Note(d4), 0, 0};
30
31// "D/G G Drones"
32static String PRESET4_NAME = "D/G-Re/Sol, G-Sol Drone";
33static const int PRESET4[] = {Note(d5), Note(d4), Note(g2), Note(d4), Note(d4), 0, 0};
34
35#endif
Note
Definition: notes.h:9
@ g4
Definition: notes.h:15
@ d4
Definition: notes.h:15
@ d3
Definition: notes.h:14
@ d5
Definition: notes.h:16
@ c4
Definition: notes.h:15
@ c2
Definition: notes.h:13
@ g3
Definition: notes.h:14
@ g2
Definition: notes.h:13